More than once during the first wave, I got under an hour only to be kicked back to a three-hour wait
I believe this may just come down to the fact that the Amber/Amethyst deck feels a bit more original and new than its counterpart, even though the Ruby/Steel deck was excellent
The Prismatic Bridge has you reveal cards from the top of your deck until you find a creature or planeswalker, putting that card onto the battlefield under your control
Almost all of the bonus cards are Final Fantasy cards, but there is one exception
The magical Christmas-land scenario where you get a turn 3 win(ota) looks like this: Turn 1: Play a land, cast Sol Ring, drop two cheap creatures like Rograkh, Son of Rohgahh, Ornithopter, or Ornithopter of Paradise
One of these is an amazing control-oriented stadium that can directly interfere with top strategies like Gardevoir ex and Raging Bolt ex