The nature of CCGs means that the cards in the packs are entirely random across the set rarity of each pack, which for each Lorcana booster pack is 6 common cards, 3 uncommon cards, 2 rare, super rare, or legendary cards, and 1 foil card (random rarity level)
Look, I love ff14 as much as the next player but Im literally playing thru FF5 now, which is now my first time, and the fact its one of the literal best ffs with so little representation, it feels a little frustrating
Even if you can counter the trigger with Voidslime they get an Eldrazi, which no one wants
One important thing to remember is that rolling this die is still considered flipping a coin for the purpose of the game
The Good and Contested Stuff Baleful Strix Snapcaster Mage Arcane Denial Daze Brainstorm Deathrite Shaman Jace, Vryn's Prodigy Cryptic Command Toxic Deluge Inquisition of Kozilek (one mana targetted discard) Shelldock Isle The Stuff you should be able to grab more easily Preordain (and other one mana card quality) Seal of Removal (other bounce) Disfigure (and other spot removal) Darkness Draka Mystic Visions of Beyond Augur of Bolas Jace Beleren Thing in the Ice Kami of the Crescent Moon Returned Reveler I will go over these cards in a little detail so we can work out what the most sensible filler cards are for the deck
The cards mentioned on Draftsim.com show up quite often from CLB