Ukkima has me thinking of the kinds of decks that did really innate things with little purpose or direction, merely stumbling upon a victory
Next year there's a Battle of the Five Armies Co-op kit dropping for The Hobbit, similar to the one WotC released for Teenage Mutant Ninja Turtles, and bordered versions of Thranduil will be a part of it
Luckily, that trend began all the way back in Alpha , so Wizards has had plenty of time to develop the mechanic and put out some pretty sick twists on the classic Fork
This list took an unbelievably long time to compile, and I still guarantee you I missed one or two
It also has the potential to damage the other players at the table, incidentally, making it a nice tech card for aggressive strategies
Mana is like money and pretty much everything in this game costs a certain amount of mana to use