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Basically, you get to slime things, and thats oddly nostalgic for anyone who grew up in the nineties
Winter Orb creates a completely different game, restricting players who rely on lands for mana to a maximum of two per turn even if they always play one
You can check the card you have on the MTG Gatherer to be sure
Worship might not solve all your Eldrazi problems (see World Breaker, Disenchant, Thought-Knot Seer, decking, etc.), but it's a solid card for the matchup
Scrawling Crawler can guarantee you always draw two cards on your turn