You can cast it as a Force Spike for 2 mana and counter your opponents 2- or 3-mana play, and you can put any amount of mana into it later to counter bigger things
Her constructsonce a fearsome and incompleatable frontline against the Phyrexiansnow help the Grand Prix marshals with everything from construction and maintenance to raw spectacle
Most of the ramp cards generate one additional mana here, but there's a few Elfball payoff cards that generate insane ramp once the deck starts doing its thing, like Marwyn, the Nurturer, Elvish Archdruid, and Wirewood Channeler, which can ramp out some huge turns
Hearthhull, the Worldseed Hearthhull, the Worldseed looks incredible to me
Red Glimpse the Impossible In years past, the thought of having basically a draw three for three mana in red would be impossible
Why are there only 4 card draw spells in the entire deck