Three mana for a 1/2 and a 1/1 is decent, but now every land drop hits your opponent for 2 damage
Magistrate's Scepter If you have patience, Magistrate's Scepter grants you extra turnsjust add three charge counters, then cash them in
The upside is just so high that Im very happy to have him
Games just finish faster in these environments, and the ramp that mana dorks deliver in early turns is almost always worth the risk of having these effects stapled to weak creatures
To get the most out of those spells, it helps to be able to afford the mana cost early in the game
#7: Appa, Steadfast Guardian Appa, Steadfast GuardianAppa, Steadfast Guardian features Aang's loyal companion in an extremely strong card, allowing you to airbend any number of permanents, thus exiling them with the ability to cast them from exile by paying each