// Isilu, Carrier of Twilight Legendary Creature Elemental God 5/5 Flying, lifelink Each other nontoken creature you control has persist
23 Spells Birds of Paradise Noble Hierarch Swords to Plowshares Spell Pierce Path to Exile Ancestral Visions Arcane Denial Sakura-Tribe Elder Snapcaster Mage Wall of Omens Explore Remand Bant Charm Beast Within Eternal Witness Cryptic Command Jace, the Mind Sculptor Elspeth, Knight Errant Garruk Wildspeaker Baneslayer Angel Primal Command Austere Command Consecrated Sphinx 17 Land Tropical Island Tundra Savannah Breeding Pool Temple Garden Hallowed Fountain Misty Rainforest Flooded Strand Windswept Heath Celestial Colonnade Stirring Wildwood Flooded Grove Simic Growth Chamber / Mystic Gate Yavimaya Coast Island Forest Plains The list is highly flexible and will function similarly well with a similar ratio of card types (as in removal, ramp, threats etc) and of curve
The first of his two abilities is Skilled Combatant
It has cool effects that are all expensive
Green understands the power of symbiosis
Settle the Wreckage is high risk (we occasionally end up losing because of all the lands we give our opponent), but it's important since it gives us a way of dealing with cards like The Scarab God and Hazoret the Fervent permanently