While you can play around with this if you want, if you're new, you may want to use it as a relatively strict guide
The 60-card minimum means that youll need to build out a couple of different strategies in your deck, and if you have more in your deck (if there are 204 cards in Chapter 1, you could have up to 816 in your deck, after all) then youll need to strategise even more
You also need to make sure you hit your land drops, either with draw effects (Qiqirn Merchant and Adventurers Airship provide usable bodies as well as draw smoothing) or cards that directly give you lands or mana (World Map, landcyclers, Blitzball)
This is the kind of thing I dreamed about when I was a 10-year-old kid, glued to both my TV and Game Boy, playing every Final Fantasy game I possibly could while looking for ways to import promotional soft drinks designed after the series Potions
That means a card with two inks can only go in a deck with those two inks and no more
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