Over the last couple of years, Ive watched a number of my close friends become less invested in Magic, which has fueled my desire to build a relatively low-context Cube comprised of cards that generally justify themselves
Ramping 1 mana on turn 3 is acceptable, if unexciting, but it looks far better when it matures into the threat
The most common game plan for this deck involves beating up your opponents backline with Pokmon that can hit the bench (like Dusknoir two entries up), but building a deck that goes both wide (with Dragapult EX) and tall (with Charizard EX) is an emerging, successful strategy
It offers great card selection on the first cast and comes back later with a vengeance, offering nearly double as much information
He gains trample until end of turn
Frequently Asked Questions How much is Minamo worth