While I think it's a valid comparison, as they both lead go-wide token decks, Emmara has a few of "hidden" advantages that aren't as obvious until you play her
From another direction, Mind Rot reduces the cards in your opponents hand to give you card advantage, yet has nothing to do with card draw
Reasoning about your gameplan: when you describe what your deck is trying to do, the AI uses that as the frame for every suggestion not general Commander wisdom
Every counterspell printed like Clash of Wills has seen play
These wizards have haste and are exiled at the beginning of the next end step, so you only get them for the turn, but many wizards have strong ETB's, from Bloodline Necromancer to Archaeomancer, making the extra token so useful
The Fallout franchise feels like an ideal pairing for Magic: The Gathering 's Universes Beyond initiative