For instance: A deck with a commander that costs two mana may avoid 2mv ramp because it anticipates playing its commander on turn two instead of ramping
Over time power creep made Bitterblossom weaker and narrower however changes to my cube design as well as emerging new archetypes have made up for that
Sadly, black isn't good at dealing with artifacts, which means cards like Soul-Guide Lantern or Unlicensed Hearse are much harder to beat, although this is easily solvable for non-budget builds by splashing into a second color
For example, if your 6-mana Rhythm gets a 4/4, you can cast Rhythm for X=6 minimum the following turn thanks to harmonize
It's also the most unpredicatable deck to pilot out of the three starter decks, since you only have one copy of most of your most valuable combo cards
Maybe I'm inclined to the dragons, and the Special Guests fetch land I wheeled in a draft, but I know others feel the same way I do