Agonizing Demise Blast from the Past Blink of an Eye Bold Defense Burst Lightning Cinderclasm Colossal Growth Consult the Star Charts Dauntless Unity Dismantling Blow Divine Resilience Ertai's Trickery Explosive Growth Falling Timber Final Flourish Firebending Lesson Fires of Victory Galadriel's Dismissal Gift of Growth Heroic Charge Hurloon Battle Hymn Inscription of Abundance Into the Roil Jilt Joint Exploration Magma Burst Might of Murasa Orim's Chant Orim's Thunder Orim's Touch Overload Pollen Remedy Prohibit Protect the Negotiators Rona's Vortex Rushing River Scorching Lava Shell Shield Shivan Fire Snatch Back Stall for Time Stomped by the Foot Strength of Night Strength of the Coalition Tear Asunder Timely Interference Tribute to Urborg Unstable Footing Urza's Rage Vampire's Bite Vayne's Treachery Vicious Offering Vigorous Charge Vines of Vastwood Warhost's Frenzy Waste Management Whoosh
Control is almost always the minority when breakdowns of formats are created
Sidequest: Raise a ChocoboSidequest: Raise a Chocobo This is an interesting one because it powers up Bird kindred decks, but it's also in a tertiary color for that creature type, green
These creatures rarely get much credit, compared to the powerful cards they're usually enabling, and I think that's a shame.
Screw you, Susan, we said we wouldnt talk about our problems at work, said the first developer
I know this list doesnt do creatures that burn, but adventure spells are kind of a special case