For 7, Cloud wielding a big sword lines up nicely with the equipment strategies of a white-red Magic deck, but Holt says that adding green to the mix let us tie in the power matters cards and cards that reference the Planet and lifestream. While Tidus ability to pass counters around might lead you to think the deck for 10 is all about Blitzball, this classic white-blue-green strategy actually primarily came from the idea of that games Sphere Grid leveling system as a way to empower your creatures
We started them and didnt want to cut them off before players could get all the symbols
The two most noteworthy creatures are Anti-Venom, Horrifying Healer and Gwenom, Remorseless
Lands (5) Spells (55) 1 Stroke of Genius 4 Brainstorm 2 Grim Monolith 2 Yawgmoth's Will 4 Force of Will 4 Mana Vault 1 Wheel of Fortune 1 Sol Ring 1 Regrowth 1 Demonic Tutor 1 Braingeyser 4 Hurkyl's Recall 1 Time Walk 1 Ancestral Recall 4 Mana Crypt 1 Windfall 1 Timetwister 1 Memory Jar 1 Defense Grid 4 Tinker 1 Crop Rotation 1 Black Lotus 4 Lotus Petal 4 Lion's Eye Diamond 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire I played our teams Vintage portion (at the time, called Type 1), and only three of my opponents survived even a single turn against me in the entire tournament, and that was despite most of my opponents knowing they had to mulligan any hand without Force of Will when on the draw
However, in the right deck, where the graveyard can function like a second hand, it becomes one of the best draw spells in Magic
Use Earthbending offensively by flinging land creatures into blocks for repeated landfall triggers