The ability that defines Snow Villiers's power applies in all zones, not just the battlefield
The requirement of eight different names among unlocked doors translates to just four fully unlocked Room cards, which is a lot more attainable than it might first appear
The secondary commander, Szarel, Genesis Shepherd, is a consistent engine that lets you play lands from your graveyard, similar to the staple Crucible of Worlds
A single Securitron Squadron isnt much to look at, but getting three or four off one card makes a large difference, and is excellent post board wipe
I like brawl and it would be great to have it be a format without alchemy. The other issue, common to digital card games but relatively new to Magic: The Gathering, is the subjective nature of buffs/nerfs themselves
Luckily, Magic has hit it out of the park with things like the Cactuar card's somewhat controversial ability to deal 10,000 damage