Path to the Peak #213 Pokemon Astral Radiance Keep track of your collection value over time
Even with all the artifact copy and recursion effects in this deck, it's still pretty much completely useless
As a Water/Fighting-type , it stands out with its striking design, reminiscent of a mystical unicorn with a mane of flowing water, giving it an ethereal presence
Both have relatively small range, so as long as you remain mobile and effectively time your dodges backward or to the side as required, then these pose little threat moment to moment
Being able to maintain parity might be all you need and having a card that can keep you a bit safer early on and then go on to lock someone out of the game entirely is nice, it just requires fairly specific decks
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn