Lets look at a decklist, shall we
Mana abilities do not use the stack
Regidrago can be powered up in just two turns (Double Dragon Energy and a basic Grass energy), and from that moment on, the possibilities are endless: you can either lock your opponent with Noivern, wipe the entire field with Kyurem, or gain extra turns with Dialga (yes, you read that right)

26%inclusion 1.7lift 811 decks 3.17K decks Farseek 21%inclusion -0.3lift 681 decks 3.17K decks Scout the City 20%inclusion 1.8lift 648 decks 3.17K decks Rampant Growth 19%inclusion -0.1lift 605 decks 3.17K decks Ruinous Ultimatum 19%inclusion 0.0lift 335 decks 1.77K decks Three Visits 18%inclusion -0.1lift 585 decks 3.17K decks Blasphemous Act 18%inclusion -0.1lift 581 decks 3.26K decks Romantic Rendezvous 17%inclusion 1.5lift 566 decks 3.26K decks Nature's Lore 16%inclusion -0.3lift 492 decks 3.17K decks Blood Money 15%inclusion 1.2lift 365 decks 2.52K decks Ponder 13%inclusion 0.3lift 319 decks 2.53K decks Austere Command 12%inclusion 0.1lift 919 decks 7.56K decks Rhino's Rampage 11%inclusion 1.5lift 152 decks 1.35K decks Kodama's Reach 11%inclusion -0.3lift 355 decks 3.17K decks Heroes' Hangout 11%inclusion 1.4lift 358 decks 3.25K decks Villainous Wrath 10%inclusion 1.3lift 262 decks 2.51K decks Reanimate 9.0%inclusion -0.1lift 226 decks 2.52K decks Myrkul's Edict 8.3%inclusion 1.0lift 208 decks 2.52K decks Harmonize 8.2%inclusion 0.2lift 259 decks 3.17K decks Feed the Swarm 7.5%inclusion 0.3lift 189 decks 2.52K decks Split Up 7.5%inclusion 0.6lift 565 decks 7.56K decks Seize the Spoils 7.5%inclusion 0.6lift 243 decks 3.26K decks Venom Blast 7.4%inclusion 1.6lift 235 decks 3.17K decks Behold the Sinister Six

To maximize its utility and reduce the impact of the effects drawback, the player should only activate it in the mid-game at the earliest unless the player already has DON
There are better things to be doing with your mana than spend 7 to kill an enchantment and be left with Storm Crow