To me, the mark of a great card is one that leaves both players feeling like they didnt pull one over on the other
The card is a payoff for sacrifice strategies and a good devotion enabler
It didnt make sense to include any single class in particular since they are all fairly narrow (maybe Sorcerer Class gets a pass here since it draws you two for two)
Im not sure we can really get away with Mutavaults, but its such a ridiculous card, I sure do want to try
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They dont even have mana costs