While a double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up
Like the effects found on effect monster cards, spell cards have different types: Continuous - Active while they're face-up on the field Normal - Single-use cards that go to the graveyard after they resolve Ritual - Used for Ritual summons Equip - Give face-up monsters an additional effect Field - Stay active in the field zone (only one can be active at a time) Quick-play - Can be activated during any phase of your turn, and can be played in an opponent's turn if you 'set' them face-down on your turn first Trap cards Trap cards also trigger unique effects, but you can activate them during your opponent's turn
The total contents included about 2,000 bulk rares and mythics, 1,000 bulk foils, 4,000 playable commons/uncommons, and 500 or so full art, borderless, alternate art cards on one side
During a given game, there's high likelihood that, with each draw, you are hoping to see either one or the other
Frost Ice/Fairy Stan Account #10 Two times zero is still zero
(2020-01-24) If you cast a spell with its escape permission, you cant choose to apply any other alternative costs or to cast it without paying its mana cost