The deck has a fantastic early ramp package, mixing a blend of the usual suspects with unique picks that help this deck feel different: Inspiring StatuaryInspiring Statuary Nature's LoreNature's Lore Sword of the AnimistSword of the Animist From there, the deck curves out well with high-value Equipment that even decks not focused on the archetype could make great use of: Trailblazer's BootsTrailblazer's Boots Champion's HelmChampion's Helm Darksteel PlateDarksteel Plate It doesnt rely on high value spells it only has 10 cards mana value five or more, partially because itll sink a decent amount of mana into equip costs
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Notes and Rules Information for Final Fortune: If you end up skipping the extra turn that is gained, you do not lose the game
This card contradicts itself in so many ways, it's just tragic.
How is the Commander precon tier list calculated
You can use my or Lgnu's rules directly, but it's a lot of fun to make up your own spin on it as well
It also wins on the battlefield, meaning the deck can be pretty soft to removal as there are only so many Fork effects you can play