In the events of the Kamigawa story, a treacherous kami and its moonfolk conspirators convinced a powerful feudal lord to steal a kami from the kakuriyo to secure immortality for himself and peace and dominion for his subjects
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
Having your opponent entomb a key card like Griselbrand is scary
That can be mitigated somewhat by TaigamTaigam copying them, but what good is that if you have to wait four turns
Cards are nonfoil unless otherwise specified
You exile an opponents card, and they get to cast it again, but you'll draw a card if they do