Some folks are even calling it an upgrade, though the debate's still out on that one
Counter Intelligence The Counter Intelligence commander is a simple one and offers lots of flexibility and can proliferate the turn it is played
Sometimes you have to take more drastic measures, like dumping 100 mana into a weird little enchantment that automatically will win you the game
protection A creature with protection from a color cant be blocked, dealt damage, enchanted, or targeted by anything of that color
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The X in the casting cost applies to damage and the number of creatures you target, giving you the flexibility to wipe a board however you want while leaving behind a powerful Enchantment