There is a giant amount of possible Pauper commanders, but some stand out above the rest as the best in the format, often performing well at competitive Pauper events with higher-than-average win rates
Okay, so thats cool, but isnt there anything else
White will make you a 1/1 dork, Blue will scry 2, Red will Bolt a foe, and Green will +4/+4 a dork
The most relevant difference however, is that the numbers in the papers were calculated using something called the GilbertShannonReeds model of riffle shuffling
As the game continues to grow in popularity, the values of its cards are becoming a focal point for enthusiasts
This can be a sweet way to block an opponents surprise boosts during their attack while also simultaneously increasing the power and toughness of your defending creatures