Scheme cards remain in the command zone throughout the game, both while theyre part of a scheme deck and while theyre face up
Bot matches are good for testing your deck, but wont reward you in the same way (though you can get quest progress from them)
This is where ramp cards save us in the mid game, with the Don they give us back, lowering the effect of that disadvantage
Creatures (24) 4 Reflector Mage 2 Archangel Avacyn 4 Thraben Inspector 4 Spell Queller 2 Filigree Familiar 4 Toolcraft Exemplar 4 Gearseeker Serpent Lands (24) Spells (12) This build might still be trying too hard, but theres something there Getting four Energy from one card is cute, but even if we wanted it that badly, we could get it more efficiently from Woodweavers Puzzleknot, Glassblowers Puzzleknot, Consulate Surveillance, Confiscation Coup, or Aethertouch Renegade
In a 2004 essay, anthropologist Christine R
Its definitely costly, but I like having a Rishkar's Expertise with a little flexibility