The Command Zone and Commander Tax Kill-Zone Acrobat | Illustration by Justine Cruz Ive mentioned that a Commander deck consists of 99 cards and a commander (or two) that gets its own special zone
The one thing I feel is missing in the set are reliable big X spells to close out the game, to capitalize on the sacrifice a token to make mana aspect of Kykar, but that doesnt outweigh the benefits I see in being able to create tokens and mana straight from the command zone
"When a creature with Enlist attacks, you can tap another creature you control without summoning sickness to add its power to the attacking creatures
It doesnt take much to see how cards like Warstorm Surge, which has creatures deal damage equal to its power the turn it comes into play, and anything with the myriad ability like Blade of Selves, which makes token copies of the attached creature that enter tapped and attacking, become all the more valuable to play
(Or whatever you got.) Illustrated by Melissa A
11 Game Tokens