The raw power and catch-all utility of its effect is easier to recur when attached to a cheap-ish creature, producing such huge results that non-white archetypes are trying to actively fit white mana into their decks to play it
You cast her a turn after the commander and before combat, and you have the card you want in your hand
In fact, Group Hug players are mostly focused on giving the other decks around the table the gifts of friendship, and abstaining from combat
3 Don't Move White Don't Move is a Sorcery card that is very dangerous for opponents who attack with numerous cards
You have a good idea what they will do, but the dungeon youve chosen and the number of times youve ventured already will alter the outcomes
Then we want to top off our automatic token generation with Goblin Assault, Court of Grace, Mardu Ascendancy, and the premium option: Bitterblossom