Other possible upgrades include things that trigger when you draw or discard a card, like Glint-Horn Buccaneer, Rielle, the Everwise, and Chasm Skulker
Tibalts Trickery is fast becoming an auto-include for me in red decks thanks to its flexibility
Swarm is exactly what it sounds like: play a bunch of cheap artifact creatures, hopefully one of which is Signal Pest or Steel Overseer, and attack until you win
Its really only advisable to invest in it if youre lucky enough to pull all of its necessary tools
Some players will use Wheel of Misfortune for reasons other than card advantage
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