Ambitious Dragonborn Ancient Bronze Dragon Avenging Hunter Bloomvine Regent Broodcaller Scourge Canopy Dragon Canopy Gargantuan Destructor Dragon Disruptive Stormbrood Draconic Muralists Dread Linnorm Earthquake Dragon Emerald Dragon Foe-Razer Regent Green Dragon Herdchaser Dragon Jugan, the Rising Star Kura, the Boundless Sky Lurking Green Dragon Old Gnawbone Pet Avengers Remnant of the Rising Star Sagu Wildling Scaled Nurturer Silvanus's Invoker Skanos Dragonheart Wandering Troubadour
Im going to be breaking out some Archenemy cards next time my playgroup gets together
I think my original version of the Antiquities article was rather hard to read because I was trying too much to have equal representation from each colour, which led to a lot of cards that I really didn't have much to say about
In fact, the main deck at the top of the meta that runs Caverns is Amulet Titan to ensure their 7
It is a bit of a slow option to escape, but in grind games, you'll be thankful you can get your strongest outlaws back after a removal spell got used on them or post-board wipe
Less mainboard copies of Nihil Spellbomb or Scavenging Ooze makes Dredge even more favorable in game one than before