Each foe mills 2 cards and you can exile an enchantment, instant or sorcery in their graveyard under the 2nd spell's cost and cast it for free
And whats more, these Growth Counters arent removed even if you use an ability, theyll simply accumulate
Dockside can accelerate you far beyond reach in the right situation, Smothering Tithe can give you a steady stream of treasure over time and Academy Manufactors explosive value can warp a game beyond all recognition if left unchecked
Elsewhere, there are some power enchantment cards in the set, too
The only downside to this play is that I wont know exactly what creatures are in my deck, so itll take a little longer to resolve and I fully expect some justified grumbles from my opponents
As well see in just a little bit, the set has a lot of caves, but still, getting your hands on enough to make the various Cave payoffs work is a little tricky something like Compass Gnome helps make that easier You always pay that first two mana and you play this card, so you always end up kind of behind when it comes to cards and how much mana you spend to draw cards Graveyard hate is really legit in this format, as keeping your opponent from being able to craft or take advantage of Descent is going to really matter, so I think a two mana 2/1 that hates on the graveyard is probably already kind of playable