Marcy: Torgal got a lot of press leading up to FFXVI's release, as it was during the height of 'can you pet the dog' stuff in video games
Having the ability to consistently draw upwards of 3+ cards per turn will put you on the track to win the game
As weve seen from charms and commands in the past, the effects look small at first glance, but its easy to underestimate how powerful flexibility can be
Her low cost means you can hold her until it's time to strike, play her, hold priority, and sacrifice a clue to trigger her ability, making one creature unblockable for the turn before your opponent can kill her
Like the card included with sealed Ancient Mews is an Insert Card
Honorable Mention #2: Malanthrope Graveyard control isnt something were used to seeing in Simic colors, although green itself has some quality stuff in cards like Scavenging Ooze and the underappreciated Night Soil