Key Turns While it might not seem so, the most critical turns are the early ones, from two to five approximately, when you need to ramp as much as possible while keeping your opponent at bay
Sword of War and Peace Want to make your creatures even mightier
Surveilling can help to fill your graveyard for the various decks that care about it, losing life plays well with the bat theme, and all decks enjoy drawing more cards
As always, the control gameplan has a few phases
Anje is a sweet commander that rewards you for amassing a critical mass of Blood tokens
Behemoth Sledge Blue Mage's Cane Champion's Helm Colossus Hammer Conformer Shuriken Conqueror's Flail Dancer's Chakrams Darksteel Plate Explorer's Scope Fishing Gear Hero's Blade Hero's Heirloom Lightning Greaves Mask of Memory Reaper's Scythe Skullclamp Summoning Materia Swiftfoot Boots Sword of the Animist Trailblazer's Boots Wrecking Ball Arm