Artificer's Intuition Do-It-Yourself Seraph Enlightened Tutor Fabricate Goblin Engineer Guidelight Pathmaker Hoarding Dragon Inventors' Fair Iron Man, Titan of Innovation Kuldotha Forgemaster Loyal Inventor Magda, Brazen Outlaw Moonsilver Key Nahiri, the Harbinger Oswald Fiddlebender Reckless Handling Repurposing Bay Reshape Scour for Scrap Sojourner's Companion Sphinx Summoner Tezzeret the Seeker Tezzeret, Cruel Captain Tinker Transit Mage Transmutation Font Transmute Artifact Treasure Mage Tribute Mage Trinket Mage Trophy Mage Urza's Saga Vexing Puzzlebox Whir of Invention
A bit slower, but as a dork easier to get back if it dies or is milled
[c]Spirit Mantle[/c] (Protection White Enchantment) A simply yet deceptively powerful card, [c]Spirit Mantle[/c] gives its enchanted creature +1/+1 and protection from creatures
Two straps, two pockets, and a side pocket for bottles or playmats and thats it
The marquee card in this sphere is Boros Charm, which can give all of your permanents indestructible at instant speed
This will make it much harder to tamper with boxes, as was possible with The First Chapter