This time, well be taking a quick look at the common and uncommon removal available in red
The math just doesnt add up
Thats still pretty good for artifact decks, and extra mana generation plays quite well with Future Sight effects
(Approval is required to ship.) That's it
If you've ever worked a haunted house, this is your favorite kind of guest
Ideal Starting Hands When playing with this Dimir Mill deck, the ideal starting hand will have: Three lands One or two low-cost removal/counter spells One creature or planeswalker And, in the perfect scenario, a copy of The Terminus of Return If you're going to try and start with two lands, a copy of The Terminus of Return is a non-negotiable, and you'll also need a way to draw cards quickly or scry/surveil to see what's on top of your deck