Text boxes and images that required panel-to-panel context also made things harder
Equip only as a sorcery.) Artifact - Equipment Protection (CTRL to add secondary) Pump Akroma, Vision of Ixidor Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner
I do love this design space with enchantments because it allows you to be a little more flexible with when you want something or can get it than the automatic Sagas (which I also love)
Denethor, Stone Seer can give himself up to Bolt something while also making any player the monarch
Holy Cow
The goal is to load up on artifacts with a Kappa Cannoneer out, letting you power it up and making it unblockable with each artifact that enters the battlefield under your control