And, it's true, they do synergize very well with their overlord
Let any human settlement grow too large, or advance too far, and suddenly you have Sin knocking at its doorstep, ready to annihilate everyone, spitting out a corrupted husk afterwards
After all, I was asking to break a rule that we all decided to adhere to
Mufasa acts as a massive late-game play that lets players check the top 5 cards of their deck and play characters for free whenever he quests or is challenged
So youre getting a strong card without having to worry about it arriving weaker due to preexisting damage
Amber and Amethyst likes to quest early and often. Emerald and Ruby is especially good at delaying your opponents progress early on. Sapphire and Steel is great at quickly increasing the amount of ink in your inkwell. Those descriptions from the quick-start rules for each deck proved true