After rotation, some decks emerge even stronger, forming better synergies with new cards, despite losing some important ones
Midgar, City of Mako Technically, the sacrifice outlet is the adventure spell, Reactor Raid
Dawns Truce is honestly closer to a white Heroic Intervention than a Teferis Protection
Reflector Mage is one of the more annoying cards to deal with, especially if you have a way to repeatedly flicker it over and over again
The titular star has 330 HP, can deal 150 damage for a single (!) Energy if it's moved from the bench to the active spot the same turn it uses Gale Thrust, and G-Max Rapid Flow hits two enemy Pokemon for 120 damage apiece
(For those of you who dont speak nerd, you may need to do a bit of research to understand exactly what this means.) The game format is unique because it blends competitive gaming with the social philosophy of kitchen table magic, which is the idea that you can build decks and compete with each other, but in a multiplayer format that is mostly designed to be fun and light-hearted