Some Artifact cards may require them to be destroyed during the opponent's turn to activate, but it helps get around the clause against Setting cards when Absorbing Jar is flipped face-up
If you want to swarm, and do it with some resilience, Id say that Gisa and Geralf represent probably your absolutely best bet to start with
Draw #2 I have designed some broken mechanics in my day
Like Mark Harrigan and Nathaniel Joe, the most important basic strength for the main combatant is solid at 5
Beetrooper Light Flapper X WATER Level 6 [ InsectEffect ] ATK 2000 DEF 2200 If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY
While Encore (2) offers the advantage of retrieving a Bard attack action card from the graveyard, there may be better options such as Sonata (2) which not only returns a card to hand but also provides additional benefits like drawing a card