Any little thing will knock it down from a 10 in my mind, especially on a holo card
If you're casting a split card, only the mana value of the half you're casting is compared to the number of time counters on As Foretold
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Then the instant will draw you and a foe two, it's a common for Pauper, Peasant and Pauper Commander and then you can normally cast this for three and save your team by giving them indestructible for the turn to stop targeted or mass removal or to save blockers
If you have any questions or suggestions, feel free to leave a comment
The idea here is to nullify the downside of lands coming into play tapped, like the bouncelands (Simic Growth Chamber, thus generating more mana than usual