This works well for two reasons
Still, it makes an excellent basis to build from, as there are so many directions you could push it
Ultimate Green Goblin acts as a beefy attacker and blocker, and it plays well as an enabler and a payoff for discarding cards
Mechanically, they tend to have abilities that emphasize their love of consumption, gaining temporary stat buffs when you, their controller, makes some kind of sacrifice, from sacrificing forests to, yes, skipping your next turn
For example, when you have Mountain, Inspiring Vantage, two Thabern Inspector and Voldaren Epicure, start with one of the Inspectors When you fight versus Make Disappear, its usually correct to slow roll your Convokers and play more enablers instead
Gameplay seems to focus on one large eternal Constructed format with a fairly hefty banlist, but it does have Limited in the form of special draftable booster boxes