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It cripples enchantress decks and many non-green EDH lists that rely on talismans and signets for acceleration
Gollum, Scheming Guide I love sub games in Magic, and Gollum, Scheming Guide introduces a nice one to every game where he's a Commander
Oh, and, of course, this card is also absurd with Curiosity and similar
This design is simple and objective, but generates a cumulative punishment for the opponent if they fail to establish a good board position, while becoming irrelevant in front of an empty battlefield, where it turns into a Cruel Edict with a bonus or threat
With that in mind, we want to build a deck that hits hard, hits a lot, and gets us a lot of value each turn