Its interesting that often, rarity is presented as a reason for a card to justify power cards that are probably too good are excused with its meant to be a rare or its meant to be pushed, and thats always funny to me when you consider how few people are actually making things based on rarity
The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch." (2025-06-06) If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card
If youre built around artifacts, a cheap one that cantrips is definitely something Id be after
This Sentinel Wyrm opens up different lines: ETBs, tokens, or combo finishes, Miirym doesn't just play dragons - it breeds them
Blood Moon is so good it can shut down the opponent's ability to play anything, especially if they aren't running any basic lands in their deck
If youre flooding out and running low on action, then warping becomes a great way to extract extra value and stretch your cards across multiple turns