If stage II doesn't secure you the win, the tax after stage II should do the job
However, there was one key difference
Ambush Commander Ant-Man, Colony Commander Benalish Commander Cao Ren, Wei Commander Commander Eesha Commander Greven il-Vec Commander Liara Portyr Commander Mustard Commander Sofia Daguerre Commander's Authority Commander's Insight Commander's Insignia Commander's Plate Commander's Sphere Company Commander Coralhelm Commander Faramir, Field Commander Goldnight Commander Hakoda, Selfless Commander Inspiring Commander Ramosian Commander Risona, Asari Commander Rushblade Commander Siege-Gang Commander Spawn-Gang Commander Squad Commander Surgeon General Commander Sycorax Commander Triceraton Commander Wintermoor Commander Zhalfirin Commander Zhou Yu, Chief Commander
If players cast it when they have no other cards in hand, they can get the "gas" needed to continue providing pressure on the opponent
Trample and a +3/+3 stat boost are both great effects
These are just the obvious combinations