You can also just round the deck out with any good creature with flying, such as Mulldrifter, Ornithopter of Paradise, or Reveillark
Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
An 8-player pod can play three Swiss rounds, which gives everyone a clear schedule without the night dragging on
Rolling dice is still fun and they are still fun to play with
Moonsilver Key This is the card you want for your Krark-Clan Ironworks commander deck
One of my all-time favorite Disney characters, Pluto's debut in the game is a welcome sight