The graveyard replayability is immensely helpful, but so are the great new sac outlets for lands: Exploration BroodshipExploration Broodship Evendo BrushrazerEvendo Brushrazer Eumidian WastewakerEumidian Wastewaker Really, I could go on and on about the brilliant design choices and how they employ the lands theme to brilliantly represent an alien species that terraforms
Being able to stop abilities from triggering when creatures enter the battlefield or die is very strong, but also requires you to make concessions in your own deck-building
The usual hits of card draw are all accounted for, with plenty in our creature base, too
Too long the format was about fast non-interactive decks like Eldrazi, Phoenix or Hogaak
As a fan of fling effects, cards like this also tend to stand out to me
Tom LaPille recently recognized this "griefer"-induced conundrum in a recent article of his, as well as on a number of other occasions, especially when addressing the development of the M10 spell Silence (while yes, the spell is white, it certainly has a distinctive "Permission" flavor to it