In general, I think such Gimmick decks can be built with the following parameters: 11-16 Lands 9-16 copies of Card A (Hero, Rat, Elves etc.) 4-8 copies of Card B (Dark Ritual, Crusade, Giant Growth) Remaining cards are miscellaneous inclusions or singletons
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Fen Stalker Fleshformer Frightcrawler Frightshroud Courier Gluttonous Zombie Gravelgill Duo Greater Morphling Guiltfeeder Hired Muscle Hired Muscle Hooded Kavu Inkfathom Witch Intimidation Jhessian Zombies Kami of the Waning Moon Lightning Reaver Lingering Tormentor Marrow-Gnawer Marsh Lurker Mask of Riddles Nezumi Cutthroat Nihilith Oddric, Lunar Marquis (playtest) Order of Yawgmoth Painwracker Oni
This is my pick for whites best common
Hex works with adventure spells by perpetually giving +1/+1 counters and moving between exile and the battlefield