The boost you get from countering a two or three drop and jumping to five or six on your next turn is a much greater swing than countering a four drop and then having 8+ mana for the main reason that you don't have that much useful to spend that kind of mana on very often and if you do it is not as significant as an earlier mana boost
Pokmon TCG player enters US tournament with super-sized deck of jumbo cards No oversized energy or trainer cards meant Matthew Verive couldn't attack using novelty creation
If were talking about the out-of-the-box experience, Ill have to give the nod to Eldrazi Unbound
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Considering the card isnt just good, but also a whole lot of fun, this isnt too much of a surprise
On the bright side, any targeted removal aimed at your commander also isnt being aimed at your primary threats