Seahunter likewise needs to be fetched out of the library before we can run any loops, but if there's one thing Mercenaries are good at, it's the process of buying out their comrades who don't ask for as much money, or mana, or whatever
With that in mind, we pulled the ancient spellslinging sorcerer's trick of "playing every ramp spell we could find", combined with some defensive creatures that will survive our various PyroclasmPyroclasms and ping opponents whenever we do anything
These will only be found in Collector Boosters, and will be the rarest type of card to collect
It will let you double up on mana reduction effects like Forsaken Monument and Eye of Ugin, reducing the cost of your colorless spells by two generic mana
Then you can choose from your pool to build a deck using the cards you want
Months later, after I had joined the main set's team, we were looking for a common white removal spell