Each of these Commander decks for MTG Bloomburrow promises a unique way to play, and some genuinely powerful cards
Iconic moments become spells and lands As expected, many of the set's noncreature cards recreate memorable chapters from The Hobbit , like The Lonely Mountain mentioned previously
(When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less
Heres a practical skeleton that keeps you honest: The role buckets Mana (lands + ramp + fixing) Card flow (draw, rummage, impulse, tutors if your group likes them) Interaction (spot removal, counterspells, protection, wipes) Plan enablers (the cards that make your deck your deck) Payoffs and finishers (how you convert setup into a win) Utility (grave hate, recursion, flexible tools) The exact counts depend on your commander, curve, and pod
With creature-heavy decks, more card draw is always crucial because you need to be able to recover from board wipes
August 8, 2015 4:40 p.m