I'm of the firm belief every deck should have at least one Alternate Win Card
Sometimes your opponent had out a single creature, and you'd be better off with Rushing River or some other instant bounce spell instead of a four mana sorcery
Gengar (A1 122) is a 3-Diamond, Stage 2 Pokemon card from the Genetic Apex set (Mewtwo Pack) in Pokemon Trading Card Game Pocket (PTCG Pocket)
Many of the shrines are good enough to work in a Limited deck by themselves, so they dont need much more work to become good cards
Japanese cards are often more budget-friendly, with booster boxes for newer sets costing around $50
Kyoshi Warriors Invasion Reinforcements White Lotus Reinforcements Earth Kingdom Soldier Compassionate Healer Jet, Freedom Fighter Serpent's Pass The Cave of Two Lovers Tolls of War TierB- Bender's Waterskin Momo, Playful Pet Sokka, Lateral Strategist Gran-Gran Forecasting Fortune Teller Earth Kingdom Protectors Messenger Hawk The Mechanist, Aerial Artisan Agna Qel'a Deadly Precision Cat-Gator TierC+ Badgermole Knowledge Seeker Sold Out Kyoshi Battle Fan Firebending Lesson Airbender's Reversal Glider Kids Guru Pathik Boiling Rock Prison Kyoshi Village Misty Palms Oasis Watery Grasp Canyon Crawler Octopus Form TierC Jeong Jeong's Deserters Fire Nation Warship Merchant of Many Hats First-Time Flyer Pretending Poxbearers Toph, the Blind Bandit Enter the Avatar State Otter-Penguin Katara, Bending Prodigy It'll Quench Ya