doesn't have an annoying tutorial but also somewhat helps you while letting you learn on your own
Blue and green also perform well through tempo and board development, while white supports defensive and coordination-based tribal strategies
Putting a counter on a creature during your end step won't cause the ability to trigger
Various cards can add further power to the deck, such as the Goblin Anarchomancer, which makes green and red spells cheaper by one colourless mana, the Mage Slayer, which promises unblockable damage, or the Rhythm of the Wild enchantment, which protects your own creature spells from counterspells
Why its a contender: It provides unparalleled mana acceleration in Magic's most popular format, Commander
Elspeth, Storm Slayer isnt just a token generator