These two different locations serve sort of opposite but useful purposes, either attack away at Skull Rock with stronger characters, or quest away at Hundred Acre at make it less tempting for your opponent to remove your characters there
Her Good Advice ability stacks Strength quickly, which can also transform into a major boost to Lore when it hits a high enough threshold
Petes ability Frightful Scheme says While this character is exerted, opposing characters cant sing songs and your Pirate characters gain Resist +1
When he transforms into Ifrit, all Ifrit's abilities are about fighting other creatures, because in the game, you're always fighting those big epic boss battles as Ifrit
The problem is that Im inclined to generate ink (the games version of mana) on every turn, which burns one card from my hand right off the top
Prerelease and launch weekend skew heavily toward aggressive decks because limited-format sealed rewards speed